A Baker's Dozen (+1) Design Disasters
For a training professional, it always helps to read over and over again about what can go wrong while designing, developing, and delivering training courses.
Becky Pluth, in a recent article in Bob Pike's Training and Development e-Zine, lists the following as a baker's dozen (+1) training design disasters.
- Using language that belittles participants or puts on airs
- Designing the training first and then writing the terminal and enabling objectives
- Spending too much time on the nice-to-know versus the need-to-know
- Chunking the content into unmanageable learning portions
- Stating objectives of the session and then not meeting them
- Not providing a roadmap of where the session is going
- Telling stories that don’t match the message but are your “favourite” and everyone “loves” them
- Telling participants what to do versus showing them and allowing them to DO
- Not building activities that teach your content into the training
- Creating job aids that are conceptual instead of behavioural
- Using a PowerPoint deck as your handout
- Not reviewing or revisiting content throughout the session
- Using the same activity multiple times
- Overusing one form of media (DVDs, gaming, books, etc.)
For elaboration on the above points, read Becky's full article.